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                                    OFFICE FOR PROJECTS AND INTERNATIONALIZATION, UET 57ACTIVITIES%u2022 Create digital teaching materials that incorporate VR and AR technologies for tourism-related VET courses.%u2022 Conduct training for VET trainers to enhance their digital skills and pedagogical methods.%u2022 Update existing VET curricula to include new digital and practical components, ensuring they align with industry needs.%u2022 Establish smart classrooms equipped with VR/AR technologies to provide immersive learning experiences.%u2022 Organize joint sessions with industry partners to ensure the relevance of teaching materials and curricula.V.I.R.T.U.A.L.partnersOBJECTIVES%u2022 Innovate teaching methodologies using digital tools like VR and AR.%u2022 Equip students with the skills to use advanced technologies for better learning outcomes.%u2022 Strengthen cooperation between VET institutions and the tourism sector to co-create digital teaching materials.%u2022 Increase the employability of VET learners through updated curricula and practical, technology-based training.%u2022 Enable VET providers to apply blended learning models that are resilient to disruptions like pandemics.Vocational Innovation Renewing Tourism Advanced Learning
                                
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